Guide & Characters
7v7 grid soccer strategy: predict your rival and place your players to win — Launching Nov 18 · Android · iOS
How matches work
- Set up — predict your opponent's plan and position seven players. A player in the goal area takes the goalkeeper role.
- Face-off — players on the same tile contest the ball when it arrives.
- Play — short and long passes, interceptions, duels and shots resolve automatically based on player stats.
- Adapt — reposition or substitute between rounds. Win two of three rounds to take the match; tied matches go to a penalty shootout.
Formation tips
- Predict your opponent's strategy — put high-Steal players on the lanes they will use to carry the ball and you'll cut their passes.
- The player standing in the goal area becomes the goalkeeper. Pick someone with high Catch and Judge.
- If an opponent is on the tile where the ball lands, a one-on-one Battle starts. Put high-Battle players on the tiles where you receive the ball.
- Class matchups: Defense beats Attack, Tech beats Defense, Attack beats Tech. Check your opponent's main class and choose who faces them.
- Reposition between rounds to turn the game around. Win two of three rounds to take the match; ties go to a penalty shootout.
Characters (22)
Stats shown are final values at Lv100. You raise them yourself with points earned by leveling up.
Warrior
Spirit — Battle +20 while behind
Pass46
Shoot44
Battle86
Steal46
Judge78
Catch30
Lancer
Double Stab — Two steal checks on passes through its cell
Pass38
Shoot30
Battle72
Steal80
Judge74
Catch36
Archer
Long Legs — No steal penalty on long passes
Pass84
Shoot70
Battle32
Steal40
Judge58
Catch46
Monk
Goal Kick — Long pass to the most advanced teammate after a save
Pass82
Shoot25
Battle33
Steal56
Judge58
Catch76
Worker
Diligent — Earns 1.5× EXP after a match
Pass58
Shoot52
Battle55
Steal55
Judge58
Catch52
Pig Rider
Dash — Moves to any cell within 2 spaces at the start of a round
Pass76
Shoot74
Battle40
Steal72
Judge38
Catch30
Bear
Bulk — After winning a battle, pushes the opponent into an empty adjacent cell
Pass36
Shoot43
Battle90
Steal58
Judge33
Catch70
Minotaur
Bulk — After winning a battle, pushes the opponent into an empty adjacent cell
Pass36
Shoot78
Battle88
Steal46
Judge34
Catch48
Troll
Home Turf — Battle +15 on its placed cell
Pass38
Shoot44
Battle90
Steal65
Judge36
Catch57
Panda
Composure — Battle, steal and block +15 in own half
Pass38
Shoot30
Battle78
Steal74
Judge38
Catch72
Skull
Undying — Rerolls the first lost battle each round
Pass72
Shoot38
Battle78
Steal74
Judge33
Catch35
Lizard
Home Turf — Battle +15 on its placed cell
Pass42
Shoot32
Battle48
Steal78
Judge55
Catch75
Slingshot Gnome
Long Legs — No steal penalty on long passes
Pass54
Shoot84
Battle34
Steal38
Judge80
Catch40
Gnoll
Composure — Battle, steal and block +15 in own half
Pass74
Shoot30
Battle36
Steal72
Judge42
Catch76
Gnome
Safe Pass — Pass success never drops below 50%
Pass84
Shoot40
Battle33
Steal48
Judge82
Catch43
Harpoon Shark
Long Shot — Can shoot from the 4th row
Pass74
Shoot78
Battle74
Steal34
Judge36
Catch34
Hex Shaman
Feint — Keeper cannot read its shots
Pass59
Shoot52
Battle41
Steal48
Judge90
Catch40
Spear Goblin
Double Stab — Two steal checks on passes through its cell
Pass38
Shoot34
Battle78
Steal84
Judge48
Catch48
Snake
Ambush — Steal +20 on the first pass through its cell each round
Pass27
Shoot25
Battle66
Steal76
Judge70
Catch66
Turtle
Big Eye — Two read checks as keeper
Pass36
Shoot30
Battle78
Steal56
Judge54
Catch76
Torch Goblin
Captain — Receives the kick-off when in own half
Pass90
Shoot48
Battle42
Steal48
Judge62
Catch40
Paddle Shark
Diligent — Earns 1.5× EXP after a match
Pass82
Shoot44
Battle78
Steal48
Judge42
Catch36