Guide & Characters

7v7 grid soccer strategy: predict your rival and place your players to win — Launching Nov 18 · Android · iOS

How matches work

Formation tips

  1. Predict your opponent's strategy — put high-Steal players on the lanes they will use to carry the ball and you'll cut their passes.
  2. The player standing in the goal area becomes the goalkeeper. Pick someone with high Catch and Judge.
  3. If an opponent is on the tile where the ball lands, a one-on-one Battle starts. Put high-Battle players on the tiles where you receive the ball.
  4. Class matchups: Defense beats Attack, Tech beats Defense, Attack beats Tech. Check your opponent's main class and choose who faces them.
  5. Reposition between rounds to turn the game around. Win two of three rounds to take the match; ties go to a penalty shootout.

Characters (22)

Stats shown are final values at Lv100. You raise them yourself with points earned by leveling up.

Warrior

Warrior

Attack · Veteran
Spirit — Battle +20 while behind
Pass46
Shoot44
Battle86
Steal46
Judge78
Catch30
Lancer

Lancer

Defense · Iron Wall
Double Stab — Two steal checks on passes through its cell
Pass38
Shoot30
Battle72
Steal80
Judge74
Catch36
Archer

Archer

Tech · Sniper
Long Legs — No steal penalty on long passes
Pass84
Shoot70
Battle32
Steal40
Judge58
Catch46
Monk

Monk

Tech · Ball-Playing Keeper
Goal Kick — Long pass to the most advanced teammate after a save
Pass82
Shoot25
Battle33
Steal56
Judge58
Catch76
Worker

Worker

Tech · All-rounder
Diligent — Earns 1.5× EXP after a match
Pass58
Shoot52
Battle55
Steal55
Judge58
Catch52
Pig Rider

Pig Rider

Attack · Winger
Dash — Moves to any cell within 2 spaces at the start of a round
Pass76
Shoot74
Battle40
Steal72
Judge38
Catch30
Bear

Bear

Attack · Fighter
Bulk — After winning a battle, pushes the opponent into an empty adjacent cell
Pass36
Shoot43
Battle90
Steal58
Judge33
Catch70
Minotaur

Minotaur

Attack · Target Man
Bulk — After winning a battle, pushes the opponent into an empty adjacent cell
Pass36
Shoot78
Battle88
Steal46
Judge34
Catch48
Troll

Troll

Attack · Fighter
Home Turf — Battle +15 on its placed cell
Pass38
Shoot44
Battle90
Steal65
Judge36
Catch57
Panda

Panda

Defense · Last Line
Composure — Battle, steal and block +15 in own half
Pass38
Shoot30
Battle78
Steal74
Judge38
Catch72
Skull

Skull

Attack · Box-to-Box
Undying — Rerolls the first lost battle each round
Pass72
Shoot38
Battle78
Steal74
Judge33
Catch35
Lizard

Lizard

Defense · Libero
Home Turf — Battle +15 on its placed cell
Pass42
Shoot32
Battle48
Steal78
Judge55
Catch75
Slingshot Gnome

Slingshot Gnome

Tech · Clutch
Long Legs — No steal penalty on long passes
Pass54
Shoot84
Battle34
Steal38
Judge80
Catch40
Gnoll

Gnoll

Defense · Build-up Libero
Composure — Battle, steal and block +15 in own half
Pass74
Shoot30
Battle36
Steal72
Judge42
Catch76
Gnome

Gnome

Tech · Regista
Safe Pass — Pass success never drops below 50%
Pass84
Shoot40
Battle33
Steal48
Judge82
Catch43
Harpoon Shark

Harpoon Shark

Attack · Complete Forward
Long Shot — Can shoot from the 4th row
Pass74
Shoot78
Battle74
Steal34
Judge36
Catch34
Hex Shaman

Hex Shaman

Tech · Commander
Feint — Keeper cannot read its shots
Pass59
Shoot52
Battle41
Steal48
Judge90
Catch40
Spear Goblin

Spear Goblin

Defense · Sweeper
Double Stab — Two steal checks on passes through its cell
Pass38
Shoot34
Battle78
Steal84
Judge48
Catch48
Snake

Snake

Defense · Defensive Utility
Ambush — Steal +20 on the first pass through its cell each round
Pass27
Shoot25
Battle66
Steal76
Judge70
Catch66
Turtle

Turtle

Defense · Brawler Keeper
Big Eye — Two read checks as keeper
Pass36
Shoot30
Battle78
Steal56
Judge54
Catch76
Torch Goblin

Torch Goblin

Tech · Playmaker
Captain — Receives the kick-off when in own half
Pass90
Shoot48
Battle42
Steal48
Judge62
Catch40
Paddle Shark

Paddle Shark

Tech · Midfield Fighter
Diligent — Earns 1.5× EXP after a match
Pass82
Shoot44
Battle78
Steal48
Judge42
Catch36